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Hi!<BR>
THe SymbianOS port is ok. Plugin fix for BEOS also worked fine on Symbian OS. Added define check for hash memory pool usuage (<new> not available on SymbianOS).<BR>
<BR>Also did some further bugfixing on the filehandling. Have not gotten any reports abou any improvements of the performance though. I think the performance on Simon2 and Simon1 was ok even before the fix, but after the fix Simon1 loads a little bit quicker (but starting up was never a matter of minutes anyhow).<BR>
<BR>
/Lars<BR><BR>> Date: Mon, 21 Jul 2008 08:11:12 +0000<BR>> From: sev@scummvm.org<BR>> To: scummvm-devel@lists.sourceforge.net<BR>> Subject: [Scummvm-devel] Scummvm 0.12.0: Release status 2008-12-21. Branch<BR>> <BR>> Hi Team,<BR>> <BR>> so, the branch is there. Checkout<BR>> <BR>> https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/branch-0-12-0<BR>> <BR>> That basically means two things:<BR>> 1. Trunk is unfrozen<BR>> 2. All your bugfixes should go to both trunk and the branch<BR>> <BR>> Also as you may noticed, playtesting has been started and will last for<BR>> almost a month, so expect more bugs to get reported.<BR>> <BR>> Still there are release critical bugs, as well as bunch of nice to get<BR>> fixed. I personally have couple of them in my possession, and looking<BR>> forward to fix them in the nearest future. Also do not hesitate to fix<BR>> as many bugs as possible.<BR>> <BR>> <BR>> The Schedule:<BR>> <BR>> August 18th: All ports should be frozen, prerelease binaries built<BR>> August 25th: Binaries uploaded to sf.net<BR>> August 31th: Release<BR>> <BR>> Ports status:<BR>> <BR>> BeOS: Problem with new plugins code<BR>> DC: OK<BR>> GP2X: OK<BR>> iPhone: OK<BR>> NDS: ?<BR>> PalmOS: ?<BR>> PS2: ?<BR>> PSP: OK<BR>> SymbianOS: ?<BR>> Wii: OK<BR>> WinCE: OK<BR>> <BR>> Release critical<BR>> =================<BR>> 2021313 PS2: trunk not compilable because a missing module<BR>> 2021204 WOODRUFF: Wrong placement of Sprites after loading a game<BR>> 2019355 FW: broken compatibility with 0.11.1 saves<BR>> 2007170 DRASCULA: No Spaces in SaveGames Names<BR>> 1972625 ALL: Game data path not stored for on-the-fly targets<BR>> 1749702 SYMBIAN UIQ3: All AGOS hang on startup<BR>> <BR>> Nice go get fixed<BR>> =================<BR>> <BR>> Port specific<BR>> 1956685 NDS: Left click "auto fire"<BR>> 1916102 PALMOS DIG: Crash at spaceship scene, treo 680<BR>> 1849081 PALMOS: BASS crashes in opening scene<BR>> 1906077 PS2: Black Screen of Death<BR>> 1753511 PS2: Crash when push "quit" button<BR>> 1753509 PS2: Scummvm.ini problem<BR>> 1778166 PS2: THE DIG: Random freezes<BR>> 1742030 PSP: Simon the Sorcerer slow down<BR>> 1749708 SYMBIAN UIQ3: DoTT scrolling problems<BR>> 1787316 SYMBIAN: DIG crashes on Nokia N73<BR>> 1893026 SYMBIAN: The Dig crashes on Symbian 9.1 FP1<BR>> 1998657 WII: Monkey Island 1 - Crash<BR>> 1998663 WII: Save game overwriting and "Invalid Savegame" issues<BR>> 1976799 WINCE: change of "Modern Style" will fail<BR>> <BR>> Engine/game specific<BR>> 2020561 MMNES : Incorrect detection (US/GB)<BR>> 1995033 BASS: BG Sound stopped on opening item list<BR>> 1995022 BASS: wrong displayed 2 line text<BR>> 1847454 DIG: Rat Trap Puzzle Error<BR>> 1905032 DIG: text borders/shadows glitches (with 0.9.0 savegame)<BR>> 2016521 DOTT: Bernard impersonating LaVerne<BR>> 2017432 DRASCULA: Typing is slow when you save a game<BR>> 2011470 DRASCULA: slowdown when you hold mouse buttons<BR>> 1793356 GOB3: double sprite glitch in the queen level<BR>> 2016550 GOB3:'A Bell' button hotspot disappears<BR>> 1971699 IHNM: No Load Game Confirmation<BR>> 1970191 IHNM: Psychic Profile problem<BR>> 1879606 MANIACNES: Crash when game ends<BR>> 1891362 MI2: Crashes when entering Stan's shop<BR>> 1824017 NIPPON: Dino walking on-spot without moving (Amiga)<BR>> 2008898 PAJAMA SAM: Sock graphic doesn't appear/Crash<BR>> 1947723 SAM: text off screen in german version<BR>> 1977094 SWORD1: Subtitles missing (German version)<BR>> 1971739 WOODRUFF: Bluxtre nut gone when left on the ground<BR>> <BR>> <BR>> <BR>> Eugene<BR>> <BR>> -------------------------------------------------------------------------<BR>> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge<BR>> Build the coolest Linux based applications with Moblin SDK & win great prizes<BR>> Grand prize is a trip for two to an Open Source event anywhere in the world<BR>> http://moblin-contest.org/redirect.php?banner_id=100&url=/<BR>> _______________________________________________<BR>> Scummvm-devel mailing list<BR>> Scummvm-devel@lists.sourceforge.net<BR>> https://lists.sourceforge.net/lists/listinfo/scummvm-devel<BR><BR><br /><hr />Invite your mail contacts to join your friends list with Windows Live Spaces. It's easy! <a href='http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mkt=en-us' target='_new'>Try it!</a></body>
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