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<body class='hmmessage'><div style="text-align: left;">Hello Rafal<br><br>Nice work! :) Well done<br><br>There was once an attempt to add support for the second installment of the game, Innocent until caught 2. I believe there is still an early version of the engine, called "ill", lurking around. I don't think it's nearly in such an advanced state as yours though.<br><br>The company who developed Innocent until caught, Divide by Zero, created the following games:<br> * The Gene Machine<br> * Innocent Until Caught<br> * Innocent Until Caught 2: Presumed Guilty<br> * The Orion Conspiracy<br><br>Check:<br>http://www.mobygames.com/browse/games/divide-by-zero-ltd/<br></div><br>There might be a possibility that all of these games use the same engine (or a more advanced version of it), as the 2 Innocent games and the Orion conspiracy were released within 3 years, one every year (plus, they do look quite similar).<br><br>All in all, keep up the good work! :)<br><br>Regards<br>Filippos<br><br><hr id="stopSpelling">> Date: Wed, 17 Sep 2008 19:01:53 +0200<br>> From: divided.mind@gmail.com<br>> To: scummvm-devel@lists.sourceforge.net<br>> Subject: [Scummvm-devel] A new engine: Interspective<br>> <br>> Greetings,<br>> <br>> I have been spending much time lately on reversing engine<br>> Interspective, used in Innocent Until Caught (I don't know about any<br>> other game using the engine). As I am to become short of time and<br>> won't be able to spend as much developing as I wish, I thought I would<br>> give you a peek into the code.<br>> <br>> You can find it at http://repo.or.cz/w/scummvm-innocent.git<br>> Currently parsers of midi, graphics and movies are implemented; music,<br>> animation and action scripts interpreters (many opcodes<br>> unimplemented), preliminary actor handling code etc. Copy protection<br>> screen and intro animation work almost flawlessly (still some timing<br>> issues), the intro sequence plays (with many glitches) some three<br>> rooms far.<br>> <br>> I'll probably be back into development in some two weeks or so, but if<br>> anyone would like to poke at the code during the time, you're welcome<br>> to do so. You can commit changes to the mob branch of the repo, I'll<br>> pick them up when I'm back. If you're interested, I can provide a<br>> heavily commented (by myself) disassembly of the original binary.<br>> <br>> <br>> ps. I'm not subscribed, so I'll appreciate cc:ing me any follow-ups. Thank you.<br>> -- <br>> Cheers,<br>> Rafał Rzepecki<br>> -------------------------------------------------------------------------<br>> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge<br>> Build the coolest Linux based applications with Moblin SDK & win great prizes<br>> Grand prize is a trip for two to an Open Source event anywhere in the world<br>> http://moblin-contest.org/redirect.php?banner_id=100&url=/<br>> _______________________________________________<br>> Scummvm-devel mailing list<br>> Scummvm-devel@lists.sourceforge.net<br>> https://lists.sourceforge.net/lists/listinfo/scummvm-devel<br><br /><hr />Get more out of the Web. Learn 10 hidden secrets of Windows Live. <a href='http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns!550F681DAD532637!5295.entry?ocid=TXT_TAGLM_WL_getmore_092008' target='_new'>Learn Now</a></body>
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