<html>
<head>
<style>
.hmmessage P
{
margin:0px;
padding:0px
}
body.hmmessage
{
FONT-SIZE: 10pt;
FONT-FAMILY:Tahoma
}
</style>
</head>
<body class='hmmessage'><div style="text-align: left;">(note: resending this, as it seems it hasn't been delivered. Apologies if you get it twice for some reason)<br><br>Hello everyone<br><br>As Max already mentioned, there is work being
done on allowing engines to specify that they wish to have a save/load
etc menu to the GMM. In the SCUMM engine, the dialogs.* files contain a
lot of the code that might be used for this task. However, there is a
part which is SCUMM specific: the function
InfoDialog::queryResString(). This gets a string ID and returns an
appropriate string depending on the SCUMM game version used, from
appropriate statically defined arrays inside dialogs.cpp
(string_map_table_v8, string_map_table_v7 and so on). <br><br>The plan
is to either move this function and the associated arrays outside
dialogs.cpp or remove it altogether, and pass strings to InfoDialog
instead of resource numbers.<br><br>The question is: what would be a
better idea? Replace calls with resource numbers with actual strings,
or move the static string arrays outside dialogs.cpp?<br><br>Regards<br>Filippos Karapetis (md5/thebluegr)</div><br /><hr />Get more out of the Web. Learn 10 hidden secrets of Windows Live. <a href='http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns!550F681DAD532637!5295.entry?ocid=TXT_TAGLM_WL_getmore_092008' target='_new'>Learn Now</a></body>
</html>