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> Is Lure of the Temptress limited to a single saved game? wouldn't always <br>> requesting a name, when loading or saving a saved game, allow many more <br>> slots (999)? similar to Elvira 1 in the AGOS engine.<br>> <br><br>Lure of the Temptress supports up to 10 games if I'm not mistaken<br><br>> <br>> Another issue, is the strings used for load/save/option dialogs in <br>> non-English versions of each game. The original interface of games, <br>> usually offers the strings of load/save/options dialogs in the current <br>> language of the game. But our custom GUI, always uses the English <br>> language for strings of load/save/options dialogs.<br><br>That is an issue indeed, but it's part of another task, namely adding international<br>language support to all ScummVM menus. There is a relevant patch for this, though<br>it seems noone has worked on it lately:<br>http://sourceforge.net/tracker/index.php?func=detail&aid=1739965&group_id=37116&atid=418822<br><br>If such internationalization (is that a word?) is achieved, we could use the<br>appropriate non-English strings for the target language of each game version<br>(e.g. if a game's language is German, we could use the German strings of<br>the GMM). Alternatively, we could ask the engine itself to provide such strings,<br>though I don't know if this would make things more complicated...<br><br>Regards<br>Filippos<br><br /><hr />See how Windows® connects the people, information, and fun that are part of your life <a href='http://clk.atdmt.com/MRT/go/119463819/direct/01/' target='_new'>Click here</a></body>
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