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> This can cause problems, for example in the AGOS engine:<br>> Simon the Sorcerer 1 (English CD or German CD), there aren't usable <br>> subtitles available.<br>> Simon the Sorcerer 1 (Multi-Language CD), will trigger timing issues, if <br>> the speech is disabled.<br>> <br>> Additional code could be added to query the game engine, for the 'Text <br>> and Speech' toggle options available in the current game. Or the 'Text <br>> and Speech' toggle could be made optional for each game or each game engine.<br>> <br>> <br>> The current 'Subtitle Speed' slider isn't useful for all game engines <br>> either, and might be best made optional. As different games, offer <br>> difference ranges for subtitle speed, and not all games (ie Simon the <br>> Sorcerer 1/2) offer a specific variable for the speed of the subtitles.<br><br>Thanks for the feedback :)<br>We could introduce new feature flags for these two features, e.g.<br>kSupportsSpeechTextToggle and kSupportsSubtitleSpeedChange<br><br>The same flags can be used to modify the audio options dialog in the<br>main menu, too, so that these two options can be hidden per engine if needed<br><br>Regards<br>Filippos<br><br /><hr />Windows Live Hotmail now works up to 70% faster. <a href='http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008' target='_new'>Sign up today.</a></body>
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