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IMHO, having a "standard" key for save/load for every engine would be great, and<br>would be extremely useful especially in small devices. F5 sounds like a good solution<br>I believe.<br><br>The only games I know that F5 is used are Police Quest 1 (as a shortcut for<br>the siren, if memory serves well) and Drascula (as a shortcut for one of the standard<br>actions, which are assigned to F1-F8. F5 is "Open" I think)<br><br>Filippos<br><br>> From: max@quendi.de<br>> To: sev@scummvm.org<br>> Date: Fri, 19 Dec 2008 16:26:31 +0100<br>> CC: scummvm-devel@lists.sourceforge.net<br>> Subject: Re: [Scummvm-devel] ScummVM 0.13.0 plans<br>> <br>> <br>> Am 15.12.2008 um 07:24 schrieb Eugene Sandulenko:<br>> <br>> > Hi Team,<br>> ><br>> > I would like to drop a short notice that I am going to initiate the<br>> > release cycle this month. The release should be around end of <br>> > February.<br>> ><br>> > We already have enough new code and games, still some work needs to be<br>> > done with GUI, but even without that it looks pretty decent.<br>> <br>> Well, there are a few things that should be cleaned up / fixed before <br>> a release, IMO:<br>> <br>> * In SCUMM, the F5 and F6 menus have lots of overlap. I really would <br>> like to get rid of the whole F5-Menu in SCUMM (saves some more code <br>> size, too). The only thing missing for that is the "Help" menu. While <br>> I am unsure about how useful that is in reality, we shouldn't just <br>> drop it out of laziness. So, there should be a way to add custom <br>> buttons to the GMM...<br>> <br>> * How to trigger the GMM: F6 was always meant only as a temporary <br>> assignment. There is a FIXME in line 395 of backends/events/default/ <br>> default-events.cpp about this, too. One option would be to change this <br>> from F6 to F5. BUT I am told some games use F5 (and also F6) for <br>> internal stuff...<br>> <br>> At the very very least, this assignment should be moved from <br>> DefaultEventManager into the backends. Then backends and their PORTERS <br>> can decide when to send EVENT_MAINMENU. E.g. when a special button <br>> combo on the game controller is pressed...<br>> <br>> For the SDL backend, we could either map F6 or map F5 to this. But <br>> some games, I am told, use F5 / F6 already. (Can somebody please <br>> remind me which that are again?) So maybe we should let engines <br>> (temporarily) override this? Or can somebody think of a good global <br>> hotkey we could use?<br>> <br>> <br>> <br>> ><br>> ><br>> > For the curious ones of you, we will not announce DW1/2 support in<br>> > 0.13.0. We are going to settle down the freeware plans first.<br>> > Unfortunately it looks like we have to reinitiate most of the contacts<br>> > as Ender simply ignores our requests to pass all the correspondence.<br>> > Similar thing is with LEC lawyers' mails. Looks like we pretty lost<br>> > those leads. :(<br>> <br>> Indeed. I still hope Ender re-appears to briefly "hand over the keys", <br>> but my hopes are not high :-(<br>> <br>> Bye,<br>> Max<br>> <br>> ------------------------------------------------------------------------------<br>> _______________________________________________<br>> Scummvm-devel mailing list<br>> Scummvm-devel@lists.sourceforge.net<br>> https://lists.sourceforge.net/lists/listinfo/scummvm-devel<br><br /><hr />It’s the same Hotmail®. If by “same” you mean up to 70% faster. <a href='http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_broad1_122008' target='_new'>Get your account now.</a></body>
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