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<br>> There's something to it. 3-5 levels, plus a legend explaining what <br>> each level means, sounds quite reasonable to me. Rough table:<br>> <br>> 0: Not (yet?) part of ScummVM (for just started engine; or we omit this)<br>> 1: Early work, sever problems, not suitable for players<br>> 2: Good enough for testing by a wider audience, but might not be <br>> completable, might still have missing features (e.g. no music support).<br>> 3: Completable, but has some semi-critical bugs (like may crash in <br>> certain places, but still completable)<br>> 4: Good to play, could have non-critical minor glitches in places, <br>> maybe not all versions/variants supported<br>> 5: Almost perfect, possibly with improvements over the original<br>> <br>> This would be less confusing to both users and developers, I'd say. We <br>> should still include the list of known issues, as we do now, and add a <br>> link to the wiki pages.<br>> <br>> <br>> What do others think?<br><br>Excellent idea! Much simpler and easier to understand than the<br>arbitrary percentages<br><br>Regards<br>Filippos<br><br /><hr />Windows Live™: E-mail. Chat. Share. Get more ways to connect. <a href='http://windowslive.com/howitworks?ocid=TXT_TAGLM_WL_t2_allup_howitworks_022009' target='_new'>See how it works.</a></body>
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