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Hi!<br>Symbian OS port is OK! I had a couple of issues with the options menu for the key mapping dialogs , which I fixed yesterday.<br>I have still a couple of device specific issues to fix, but that should not affect the ScummVM code directly.<br><br>Cheers<br>Lars<br><br>> Date: Fri, 13 Feb 2009 11:17:05 +0200<br>> From: sev@scummvm.org<br>> To: scummvm-devel@lists.sourceforge.net<br>> Subject: [Scummvm-devel] ScummVM 0.13.0: Release status 2009-02-13 -- Maybe delaying<br>> <br>> Hi Team,<br>> <br>> Unfortunately I practically had not time to follow the release status,<br>> though there were quite low activity in the sense of fixing bugs from<br>> the list below.<br>> <br>> According to the old schedule we had 11th be freeze for the ports, but<br>> - I got request from Kostas to prolongue that to 15th<br>> - I haven't requested porters to provide statuses<br>> <br>> I am much pleased by the fact that some of our porters got initiative<br>> and published their prerelease builds. This should bring more<br>> stability to the release. Great!<br>> <br>> Also there are (potentially) release critical bugs with MM v2.<br>> However, seeing MM v1 as completable I suspect that those at least<br>> could be German version-specific. We need somebody to retest MM v2<br>> English version. Also it seems that there is nobody to fix those ATM.<br>> <br>> I haven't found time to rollback subtitle speed patch, and that is for<br>> sure a release critical bug.<br>> <br>> So far I am not pushing end release date forward, but as I announced<br>> in the first letter (as usual, though), it is not set in stone.<br>> <br>> February 15th: All ports should be frozen, prerelease binaries built<br>> for testing<br>> February 19th: Tagging<br>> February 28th: Release<br>> <br>> Ports status:<br>> <br>> BeOS: ?<br>> DC: ?<br>> GP2X: ?<br>> iPhone: ?<br>> NDS: ?<br>> PalmOS: ?<br>> PS2: ?<br>> PSP: ?<br>> SymbianOS: ?<br>> Wii: ?<br>> WinCE: ?<br>> <br>> The buglist:<br>> <br>> Still we have one release critical bug, and overall list of nice to get<br>> fixed bugs did not shrink much...<br>> <br>> Release critical:<br>> #2489508 DIG: slower animations on 0.12<br>> (?) #2535191 MM: Power never returns<br>> (? )#2535186 MM: Meteor Police never arrives<br>> <br>> Nice to get fixed:<br>> General:<br>> #1955075: ALL: --savepath=PATH broken<br>> #2485123: LAUNCHER: "Load" page slightly broken<br>> #2144834: Linking fails when disabling certain engines<br>> #1544799: ALL: Engine creates launcher entry when failing to launch<br>> <br>> Engine-specific:<br>> #1676326: ZAK: Time bug in airplane<br>> #1847454: DIG: Rat Trap Puzzle Error<br>> #1904624: DIG: text borders/shadows glitches (with 0.9.0 savegame)<br>> #1891362: MI2: Crashes when entering Stan's shop<br>> #1947723: SAM: text off screen in german version<br>> <br>> #1732751: HE PAJAMA SAM 2: Background gfx glitch in intro<br>> <br>> #1538873: SIMON1 (French): Text wrongly displayed<br>> #2092051: FF: Problem reactivating background sound<br>> <br>> #1970191: IHNM: Psychic Profile problem<br>> <br>> #1971739: WOODRUFF: Bluxtre nut gone when left on the ground<br>> #1972466: WOODRUFF: Vanishing Coh Cott<br>> #1974745: WOODRUFF: Game is dead on the Rummy's "Game Over"<br>> #1981031: WOODRUFF: Crash after dancing at Puh-Let Party!!<br>> <br>> #1946262: LSL1: Age Verification answer input not working<br>> #2537054: AGI: Using GMM to load causes graphics glitches<br>> <br>> #1690836: BASS: Speed difference<br>> #1864270: NIPPON: Credits music stopped early in demo<br>> #1962601: KYRA2: Sound and speech plays at the same time<br>> #1977094: SWORD1: Subtitles missing (German version)<br>> #2099100: SWORD2: Core on startup if no audio device<br>> #2055836: FW: Music is not restarted when loading a saved game<br>> <br>> Platform-specific:<br>> #1934004: WINCE FOA: Crashing on launch with 2xSAI selected<br>> #1878826: WINCE: Zak McKracken shuts down when displaying bottom panel<br>> <br>> #1787558: PALM: widescreen, music and button errors<br>> #1849081: PALMOS: BASS crashes in opening scene<br>> #1852039: PALMOS: Problems with Fullscreen on a TX<br>> #1916102: PALMOS DIG: Crash at spaceship scene, treo 680<br>> <br>> <br>> Eugene<br>> <br>> ------------------------------------------------------------------------------<br>> Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA<br>> -OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise<br>> -Strategies to boost innovation and cut costs with open source participation<br>> -Receive a $600 discount off the registration fee with the source code: SFAD<br>> http://p.sf.net/sfu/XcvMzF8H<br>> _______________________________________________<br>> Scummvm-devel mailing list<br>> Scummvm-devel@lists.sourceforge.net<br>> https://lists.sourceforge.net/lists/listinfo/scummvm-devel<br><br /><hr />Connect to the next generation of MSN Messenger <a href='http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=wlmailtagline' target='_new'>Get it now! </a></body>
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