<div class="gmail_quote">2009/6/9 Max Horn <span dir="ltr"><<a href="mailto:max@quendi.de">max@quendi.de</a>></span><br><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
This is still an excellent question, of course. Actually, being able<br>
to work offline is a *huge* advantage in my eyes. Well, I'll try to<br>
list some advantages I see:<br>
</blockquote></div><br>Thanks for the excellent summary about the advantages. I'd initially been curious about how a change could be advantageous to me personally, and I can see the ability to work with several branches easily would certainly be nice. To take a recent example, I've had various code fragments lying around for the Cruise engine as I've attempted to get sound handling to work, as well as experimenting with trying to get savegames to load directly from the launcher. It was a bit of pain having to zip up the changed files, and then get a fresh copy of the source when I wanted to fix more immediate 'fixable' errors without committing any of my experimental code. Being able to quickly create different branches to work with different functionality would certainly simplify matters.<br>
<br>I'm still in favour of a Windows shell integrated system, but I'd be willing to use any system which has Windows command line binaries available. The benefits sound intruiging enough that I'd be willing to put up with it. :)<br>
<br>Paul.<br>