<div class="gmail_quote">On Wed, Jul 29, 2009 at 12:38 PM, <span dir="ltr"><<a href="mailto:dkasak13@users.sourceforge.net">dkasak13@users.sourceforge.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Revision: 42899<br>
<a href="http://scummvm.svn.sourceforge.net/scummvm/?rev=42899&view=rev" target="_blank">http://scummvm.svn.sourceforge.net/scummvm/?rev=42899&view=rev</a><br>
Author: dkasak13<br>
Date: 2009-07-29 19:38:02 +0000 (Wed, 29 Jul 2009)<br>
<br>
Log Message:<br>
-----------<br>
* Made Game::loop() exit conditionally depending on whether the internal Game::_shouldExitLoop variable is set.<br>
* Added mechanisms for signalling whether the main game loop should exit or not (Game::setExitLoop() and Game::shouldExitLoop())<br></blockquote><div><br></div><div>I don't understand the difference between _shouldExitLoop and _shouldQuit. they both are tested in the loop and the loop is exited if one of them is true, just at a different point. is that intentional or do you plan to finish the transition to a new system in a later commit?</div>
</div><br>-- <br>Robert Špalek <<a href="mailto:rspalek@gmail.com">rspalek@gmail.com</a>><br>