On Sat, Aug 8, 2009 at 9:17 AM, <span dir="ltr"><<a href="mailto:dkasak13@users.sourceforge.net">dkasak13@users.sourceforge.net</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Revision: 43130<br>
<a href="http://scummvm.svn.sourceforge.net/scummvm/?rev=43130&view=rev" target="_blank">http://scummvm.svn.sourceforge.net/scummvm/?rev=43130&view=rev</a><br>
Author: dkasak13<br>
Date: 2009-08-08 16:17:21 +0000 (Sat, 08 Aug 2009)<br>
<br>
Log Message:<br>
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* Test whether an object can be used by evaluating its canUse script (warning: this will break many things currently working until I implement IsIcoAct in my next few commits).</blockquote><div><br></div><div> hope this translation will be helpful:</div>
</div><div><br></div>G_ActCursor = shape of the mouse pointer. 1=normal: see below, 2..5=arrows, 6=selection in the dialog menu<div><br></div><div>G_ActIco = if G_ActCursor==1, it denotes whether a game item is currently in the hand or not. 0=use normal cross (the default in the whole game), 1..N=the number of a game item</div>
<div><br></div><div>note that each icon in the game has two image sprites stored: one standard one and one with an extra red border. the old player changes to the red-highlighted one whenever an action is possible at the current coordinate.</div>
<div> <br>-- <br>Robert Špalek <<a href="mailto:rspalek@gmail.com">rspalek@gmail.com</a>><br>
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