hi Filippos,<div><br>thanks a lot for your comment! it's exactly the kind of insight which will be very helpful for Denis once he implements playing sounds. I hoped that ScummVM has good support for various sound formats and, as you have shown, it indeed does.</div>
<div><br><div class="gmail_quote">On Sun, Aug 9, 2009 at 3:56 PM, Filippos Karapetis <span dir="ltr"><<a href="mailto:philipk79@hotmail.com">philipk79@hotmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div>Robert mentioned in his e-mail that the game uses uncompressed raw PCM 8bit audio data @ 22KHz, that's why I mentioned raw data myself.<br></div></blockquote><div><br></div><div>yes, we have an extremely simple data format on the disk, consisting of a concatenation of raw PCM audio samples, with a simple header. there are no WAV headers in between, and the format "22000 Hz 8-bit mono unsigned" for dubbing and "13000 Hz 8-bit mono unsigned" for simple sound effects. I hope ScummVM can mix sounds with different sampling rate.</div>
</div><br>-- <br>Robert Špalek <<a href="mailto:rspalek@gmail.com">rspalek@gmail.com</a>><br>
</div>