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<br><br>> Date: Sun, 9 Aug 2009 14:21:59 -0400<br>> From: clone2727@gmail.com<br>> To: scummvm-devel@lists.sourceforge.net<br>> Subject: Re: [Scummvm-devel] ScummVM 1.0.0: Release status 2009-08-08<br>> <br>> On Sat, Aug 8, 2009 at 11:38 AM, Eugene Sandulenko<sev@scummvm.org> wrote:<br>> > On Sat, 08 Aug 2009 18:29:26 +0300<br>> > Kostas Nakos <knakos@phys.uoa.gr> wrote:<br>> >> BTW, are we completely removing libmpeg2 from this release on?<br>> > Preferably yes. Any objections, folks?<br>> The only probably with completely removing libmpeg2 is that the Mac<br>> version of Return to Zork uses mpeg2 videos.<br>> <br>> -Matt<br>> <br><br>I personally haven't seen that version, and we don't support it yet in ScummVM, but<br>according to johndoe, it uses MPEG2 videos. I don't know of any other adventure game<br>which uses MPEG2 videos... So, we could either keep the libmpeg2 library, in case RtZ<br>Mac is supported in the future, or in case another adventure game pops up which<br>has MPEG2 videos, or we could just drop the library, and not worry about the extra<br>dependency and increased executable size it creates. To me, it'd be preferable to<br>drop it, as nothing is using it at the moment... and one still unsupported game version<br>does not justify having the library hanging around bloating the executable. But that's<br>me...<br><br>Regards<br>Filippos<br><br /><hr />Windows Live™: Keep your life in sync. <a href='http://windowslive.com/explore?ocid=PID23384::T:WLMTAGL:ON:WL:en-US:NF_BR_sync:082009' target='_new'>Check it out.</a></body>
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