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<div><div class="EC_gmail_quote"><div>>yes, we have an extremely simple data format on the disk, consisting of a concatenation of raw PCM audio samples, with a simple header. there are no WAV headers in between, and the <br>> format "22000 Hz 8-bit mono unsigned" for dubbing and "13000 Hz 8-bit mono unsigned" for simple sound effects. I hope ScummVM can mix sounds with different sampling rate.<br><br>Yes, it can, I just stuck a 22050 in the relevant parameter since you mentioned 22KHz sounds :)<br>The sound decoding classes themselves and the sound mixer are documented extensively, so it won't be hard to write that code. Having a look at how other engines do it would be very helpful :)<br><br>Regards<br>Filippos<br></div>
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