<div dir="ltr"><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Filippos Karapetis <<a href="mailto:philipk79@hotmail.com">philipk79@hotmail.com</a>> wrote:</blockquote><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
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> - Keep the per-view palette enhancements, and apply them<br>
> automatically if the palette enhancing files are found for the game<br>
> running (e.g. if we're running LSL2 and lsl2.scifx is found)<br></blockquote><div><br>May I ask how the palette enhancing files work? Are they enhancements like the music enhancements ie. nothing to do with the original games, or do they reflect a restored quality of the originals? <br>
</div><div> <br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
> - Disable dithering by default, and offer an option to enable it, for<br>
> purists</blockquote><div> </div></div>I love how well freesci/scummvm renders w/o dithering and how much better it is than the original Sierra dithered render. It doesn't seem like our version uses more than 16 colors so what gives? My guess is that Sierra was reluctant to use more than 1 palette per game on the EGA because of possible conflicts between sprites and backgrounds, so they chose a palette for the game and stuck with it no matter what, and consequently had to dither everything that didn't fit. Does that sound right?<br>
<br>Yotam<br></div>