<p>Correct me if I'm mistaken, but isn't Uplink OpenGL-based? And not really adventure, more like a simulation... I don't think it's a good fit for ScummVM in any way imagineable, much moreso than frotz. But maybe it's just me.</p>
<p>Just my 0.02 €.</p>
<p><blockquote type="cite">On Sep 8, 2009 5:00 PM, "Alex Bevilacqua" <<a href="mailto:alexbevi@gmail.com">alexbevi@gmail.com</a>> wrote:<br><br>Hey Guys,<br><br>I think I asked DrMCoy this a while back, but even he suggested that I check the devel list first. I was thinking of implemented Uplink: Hacker Elite on the ScummVM framework. The original program source was made available to people who purchased the bonus disc, and as such, implementation would probably be pretty straightforward (compared to REing).<br>
<br>This is a point and click adventure, but not in the same sense as LucasArts or Sierra games. You can read more at <a href="http://www.introversion.co.uk/uplink/" target="_blank">http://www.introversion.co.uk/uplink/</a> if you're interested. If there's any interest, I'll get in touch with Introversion first just to make sure it's ok for me to use the source they provided for this purpose.<br>
<br>I figure after the recent Frotz conversations, I'd ask here first before investing any time in the implementation. I'd personally like to do it, as I think this effort would help make the game more available, and hopefully bolster some additional income for the developers (they're a small company).<br>
<br>Let me know what you guys think :)<br><font color="#888888"><br>Alex<br><br>
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