Sorry, forgot to copy the list<br><br><div class="gmail_quote">---------- Forwarded message ----------<br>From: <b class="gmail_sendername">Alex Bevilacqua</b> <span dir="ltr"><<a href="mailto:alexbevi@gmail.com">alexbevi@gmail.com</a>></span><br>
Date: Wed, Sep 9, 2009 at 7:08 AM<br>Subject: Re: [Scummvm-devel] Adding Uplink Engine to ScummVM<br>To: Johannes Schickel <<a href="mailto:lordhoto@gmail.com">lordhoto@gmail.com</a>><br><br><br>Thanks for the feedback guys. This is why I wanted to ask before doing any work.<br>
<br>The code ISN'T GPL, though I don't think the author's would care if the engine was "based" on the original source, but if the project's a no-go already, there's no point in pursuing it further. If you guys decide to allow secondary content at some point (like the Frotz engine) that exists external to the trunk, I'll maybe re-open the issue at that point.<br>
<br>Either way, I should probably get back to working on the Asylum engine before I start distracting myself with other projects :P<br><font color="#888888"><br>Alex</font><div><div></div><div class="h5"><br><br><div class="gmail_quote">
On Wed, Sep 9, 2009 at 6:55 AM, Johannes Schickel <span dir="ltr"><<a href="mailto:lordhoto@gmail.com" target="_blank">lordhoto@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div>> This is a point and click adventure, but not in the same sense as LucasArts<br>
> or Sierra games. You can read more at <a href="http://www.introversion.co.uk/uplink/" target="_blank">http://www.introversion.co.uk/uplink/</a><br>
<br>
</div>That doesn't look at all like an point and click adventure. More like<br>
an simulation with some rpg elements (at least from what I read on the<br>
page you linked), thus I guess it's out of scope anyway. So I doubt it<br>
would be ever integrated into ScummVM.<br>
<div><br>
> if you're interested. If there's any interest, I'll get in touch with<br>
> Introversion first just to make sure it's ok for me to use the source they<br>
> provided for this purpose.<br>
<br>
</div>>From what I read on the website the source code to the game won't<br>
be/isn't under an open source license, thus you can't really use it<br>
for a ScummVM engine. (Actually statically linked engines need to be<br>
under GPL, I'm unsure about dynamic plugins though).<br>
<br>
// Johannes<br>
<br>
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