<div dir="ltr">On Fri, Sep 11, 2009 at 2:10 PM, Filippos Karapetis <span dir="ltr"><<a href="mailto:philipk79@hotmail.com">philipk79@hotmail.com</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div>
Er... define "mainstream" plugins. Why would one engine plugin be more popular than others? Based on what criteria?<br><br>Filippos<br><br></div></blockquote><div><br>Of course it's a subjective judgment call Marcus would have to make. All I'm saying is that we're heading towards a point where the executable + plugins won't fit into 16MB (I know on the PSP we're at 10MB+), and the DC has the extra problems of having to detect all games every time and of constant disc swapping. The solution as I see it is to move to small detection plugins, all of which can easily fit into memory, plus loading the more 'popular' plugins into memory right away to reduce the chance of having to swap back to the scummvm disc after detecting the game.<br>
<br>Yotam<br><br> <br></div></div></div>