<div class="gmail_quote">On Thu, Nov 26, 2009 at 8:17 PM, Eugene Sandulenko <span dir="ltr"><<a href="mailto:sev@scummvm.org">sev@scummvm.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
2009/11/26 Max Horn <<a href="mailto:max@quendi.de">max@quendi.de</a>>:<br>
<div class="im">> Hi folks,<br>
><br>
> so, what's it with this M4 engine? Like Igor, I see no real<br>
> development on it. It was merged in April 2008. As far as I can tell,<br>
> since then *no* serious development on it has happened.<br>
</div>As I saw, dreammaster renewed his work on the engine recently.<br>
<br>
Johndoe was the primary contributor, and I believe he has some<br>
uncommitted experimental development.<br>
<br>
The engine is incomplete and is able to show location and run some<br>
scripts, too far from having some game completable.<br>
<font color="#888888"><br>
<br>
Eugene<br></font></blockquote><div> </div>Hi all,<br><br>That's correct - I'm now working actively on Rex Nebular, and thus the MADS side of the M4 engine. Progress is going to vary in intensity, since I'm simultaneously working on further disassembling the game as I implement code.<br>
<br>Paul.<br></div>