Hi everybody,<br><br>I pick (2) as postponing the release of 2 weeks (or 2 months) wouldn't change the situation: a lots of high priority bugs are opened for ages, and some recent are not even regressions (see the broken videos in Gob3 CD: they were also present in v1.0. The bug was priority 2, but the final video was completely destroyed...)<br>
<br>On the other hand, if a commercial release of a game uses ScummVM, it's right that having bugs is really a problem. In the case of the recent Gob release, we fixed almost the same day 2 problems present only in the CD version which were unnoticed before. <br>
Wouldn't it be interesting to think of a way to auto-detect that a new stable version has been released? (I checked, it's not in the feature request)<br><br>Best regards,<br>Arnaud / Strangerke<br><br>On Thu, Apr 1, 2010 at 1:16 PM, Kari Salminen <span dir="ltr"><<a href="mailto:kari.salminen@gmail.com">kari.salminen@gmail.com</a>></span> wrote:<br>
<div class="gmail_quote"><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"> Hi,<br>
<br>
On Thu, Apr 1, 2010 at 11:49 AM, Max Horn <<a href="mailto:max@quendi.de">max@quendi.de</a>> wrote:<br>
> I'd like to conduct a vote. Only ScummVM devs are allowed to vote<br>
<div class="im">><br>
> Pick one:<br>
> (1) We delay the release until "all open regressions" are resolved.<br>
</div><div class="im">> (2) We proceed as planned and make a 1.1.0 release<br>
<br>
</div> I pick (2) as IMO waiting isn't changing anything.<br>
<font color="#888888"><br>
Kari Salminen / Buddha^<br>
</font><div><div></div><div class="h5"><br>
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