On Mon, Jun 28, 2010 at 3:02 PM, Max Horn <span dir="ltr"><<a href="mailto:max@quendi.de">max@quendi.de</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
* Palette updates on modern systems are not "free" like you may remember from your old Amiga/Atari/IBM PC/...<br>
* Still, it's not so bad, unless you do many, many *many* palette changes per second, and run on low end hardware such as a Nintendo DS<br>
* However, in most cases your user won't be able to see more than 30 FPS anyway, so in the end it should be possible to do palette changes just fine<br></blockquote><div><br></div><div>that's my case: I just want to do 15-phase fading with short delays essentially just for redrawing the screen. if the complete redraw is slow, then the fading will be a bit slower, but that doesn't bother me at all. my question was meant to make sure that the complete palette change is not ridiculously slow (such as much slower than a regular redraw of the complete screen), which might be the case if it was implemented really badly.</div>
<div><br></div><div>thank you,</div></div>-- <br>Robert Špalek <<a href="mailto:rspalek@gmail.com">rspalek@gmail.com</a>><br>