<br><br><div class="gmail_quote">On Sun, Aug 1, 2010 at 8:57 AM, Max Horn <span dir="ltr"><<a href="mailto:max@quendi.de">max@quendi.de</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
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Am 01.08.2010 um 00:43 schrieb Paul Gilbert:<br>
<div class="im"><br>
>> Do we plan to have the Lua sources in ScummVM for that too, or will we<br>
>> use an external LUA reference for that?<br>
>><br>
><br>
> Since Residual is the only other game I'm aware of with a similiar Lua<br>
> implementation, it'll probably stay within the Broken sword 2.5 engine.<br>
> Although if other games in the future also make use of it, who knows. :)<br>
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</div>That doesn't answer the question, though...<br></blockquote><div><br>I think I don't entirely understand the question. To be more verbose, though, the lua implementation in Broken Sword 2.5 is done using an add-on package written in C, so it's not part of the 'core' engine. From the point of view of the engine, I can't imagine it would matter much whether we make it a separate 'required' package for compiling ScummVM, or include it directly as part of the ScummVM package.<br>
<br>I suppose what will determine that is whether the package has any modifications specifically for Broken Sword 2.5, and if not, if packages of the Lua script engine are easily downloadable.<br><br>[..]<br></div><div> </div>
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Bye,<br>
<font color="#888888">Max</font></blockquote></div><br>Regards,<br><br>Paul.<br>