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Hi! Showing hacked game variant is a very good idea I think, instead of just not supported.<br><br>Cheers<br>Lars<br><br>> From: sev@scummvm.org<br>> Date: Fri, 13 Aug 2010 17:00:09 +0300<br>> To: scummvm-devel@lists.sourceforge.net<br>> Subject: [Scummvm-devel] Detecting patched games<br>> <br>> Hi team,<br>> <br>> Addition of SCI engine brought an old issue which has been in my mind<br>> for a while. That is hacked games with copy protection disabled. SCI<br>> has plenty of them due to the game popularity, so is AGOS, AGI and<br>> some other engines.<br>> <br>> The patches are pretty often buggy, but if not, it is not good to support them.<br>> <br>> The problem is that when we remove those detection entries, we<br>> regularly get them reported again, which takes out resources.<br>> <br>> Thus, I would like to ask your opinion. What do you guys think about<br>> adding a special game flag like ADGF_PIRATED, and keep those entries<br>> where applicable. But during detection instead of our 'please submit<br>> md5' message show something like: "Hacked game variant detected.<br>> Skipping".<br>> <br>> Any thoughts?<br>> <br>> <br>> Eugene<br>> <br>> ------------------------------------------------------------------------------<br>> This SF.net email is sponsored by <br>> <br>> Make an app they can't live without<br>> Enter the BlackBerry Developer Challenge<br>> http://p.sf.net/sfu/RIM-dev2dev <br>> _______________________________________________<br>> Scummvm-devel mailing list<br>> Scummvm-devel@lists.sourceforge.net<br>> https://lists.sourceforge.net/lists/listinfo/scummvm-devel<br> </body>
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