<div dir="ltr"><div class="gmail_quote">On Thu, Oct 28, 2010 at 1:00 PM, LionsPhil <span dir="ltr"><<a href="mailto:lionsphil@gmail.com">lionsphil@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="im">On 28/10/2010 11:11, Willem Jan Palenstijn wrote:<br>
> * User feedback for detection<br>
><br>
> If it's important enough to show to users, we should consider GUI dialog boxes.<br>
> I can imagine that failed detection in a directory would qualify. If a user<br>
> says "add a game" and scummvm replies "sorry, can't find anything", more<br>
> immediately available info would be useful.<br>
<br>
</div>The console is helpful here because it is easy(ish) to copy the hashes<br>
from, whereas currently GUI dialogues are not. Writing them to a logfile<br>
may be a workable compromise.<br>
<font color="#888888"></font><br></blockquote></div>I disagree with the console being helpful here. The average user can't copy from the console because that 'feature' is disabled by default. The smart and easy thing to do in that case would be to press alt-print screen and simply send us a picture of the hash, but they're unlikely to do that also. They're more likely to copy it by hand and make a mistake in the process.<br>
<br>I don't know about voting, but just to give my opinion here as a user of the Windows version ie. before I became a dev, I found the console disconcerting at first. For a new user it's pretty tough to deal with our gui (unfortunately, regardless of the progress that's been made) and the console screen makes the software seem fishy. Windows users are very scared of new software and for good reason (spyware, viruses). <br>
<br>An initial installation of ScummVM is a useless shell (until games are added -- but you already need some knowledge for that. A wizard would be nice here) and the console doesn't make that experience better. Even worse is when you play a game and you suddenly see warnings turn up on the console for unhandled midi events and stuff like that. This isn't something we want our end user to see.<br>
<br>Over time you grow used to the console and learn to ignore it until you have to look for something in it. But it gives the impression of broken software. I remember the first couple of times with ScummVM trying to close the console, and killing ScummVM in the process. I thought the console was a bug. <br>
<br>Yotam<br></div>