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On 11/05/2010 10:49 AM, Filippos Karapetis wrote:
<blockquote
cite="mid:AANLkTimj19PU-HR_LHd=Kn1XTthKJX0kA7LD1seDnKZw@mail.gmail.com"
type="cite">Gmail somehow ate my reply....<br>
<br>
<div class="gmail_quote">On Fri, Nov 5, 2010 at 11:38 AM, Max Horn
<span dir="ltr"><<a moz-do-not-send="true"
href="mailto:max@quendi.de">max@quendi.de</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
0.8ex; border-left: 1px solid rgb(204, 204, 204);
padding-left: 1ex;">
<br>
Am 05.11.2010 um 10:14 schrieb Filippos Karapetis:<br>
<div class="im"><br>
>><br>
>> The original load/save screen currently don't exist
for most SCUMM games<br>
>> (LOOM CD, MI1, MI2, INDY4, DOTT, SAMNMAX, FT, DIG)
in ScummVM. They were<br>
>> hard coded as I mentioned before, and I don't think
anyone has even<br>
>> shown interest in adding support.<br>
><br>
><br>
> That is a TODO then, isn't it?<br>
<br>
</div>
No it isn't.<br>
<div class="im"><br>
</div>
</blockquote>
<div><br>
</div>
<div>Why?</div>
</div>
</blockquote>
<br>
Why should it be an TODO?<br>
<br>
<blockquote
cite="mid:AANLkTimj19PU-HR_LHd=Kn1XTthKJX0kA7LD1seDnKZw@mail.gmail.com"
type="cite">
<div class="gmail_quote">
<div><br>
</div>
<div> </div>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
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<div class="im">> I can't find it in the SCUMM TODO page.<br>
> Judging by the discussion already made, this is a
missing feature of the<br>
> SCUMM engine, and the goal should be to implement these
screens properly at some<br>
> point.<br>
<br>
</div>
No it isn't. And despite what you said before, I don't think
we have a consensus that "ScummVM aims to provide an
experience as close as possible to the original games". In
this particular case, several people already voiced differing
opinions, and I also don't think that makes sense in e.g. this
particular case. Hence, no consensus.<br>
<div class="im"><br>
</div>
</blockquote>
<div><br>
</div>
<div>So what does ScummVM aim to provide?</div>
</div>
</blockquote>
<br>
It aims to provide a program to play the supported games on multiple
platforms.<br>
<br>
I also noticed that you said "As discussed on -devel, game
enhancements in ScummVM should be off by default" in the commit
message for r54090. I don't think that reflects the overall opinion
in this discussion (so far), i.e. there might be consensus that
features like the undithering should be disabled by default (at
least so far it seems like that to me, of course the discussion is
still pretty young, so I would say it's rushed to say that at all or
even make that change.).<br>
<br>
<br>
In general I have to say I find that "either we enable all or none"
idea some people seem to bring in here rather bad. Let me bring an
example:<br>
<br>
In Kyra Torbjörn "enhanced" in one AdLib music track, which caused
some instruments to go out of sync after the song repeated over and
over again. In practice I guess only a few players might have even
noticed we patched that (or even know that such a "bug" existed in
the original). So I don't see we should have that disabled by
default (or even have a config option for that).<br>
<br>
I can also only agree to Max's comparison about the GUI dialogs for
SCUMM and the SCI undithering.<br>
<br>
To summarize my point:<br>
I think before we now try to force some consensus about all the
enhancements we have, we should rather evaluate whether a specific
enhancement alters the game experience by a lot, which is the case
for SCI undithering IMHO, or whether it is just a minor change
compared to he original, like the workaround I mentioned for Kyra or
the SCUMM dialogs IMHO, and based on that we can decide whether to
enable it by default or not.<br>
<br>
// Johannes<br>
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