I hope you don't mind if I answer myself to the request made by sev at the <a href="http://forums.scummvm.org/viewtopic.php?p=63993#63993">forum</a>.<br><br>I'm conscious of what a hard work it would be to implement such a feature, and I already give good value to the sole fact of you considering it as a possibility (even for ScummVM's future plans). I realize this wouldn't be just a cutscene captioning system (as already performed in Broken Sword 1), but a much deeper and more complicated job. I must also say that, the way I see it, it would be a major feature in the already brilliant ScummVM list of enhancements. Introducing a way of displaying text in those games that didn't have any text displayed in their original form would mean a huge step forward in terms of accessibility and availability for international translations of all those games, thus increasing considerably their interest and reach among the public.<br>
<br>So, here is a list of voice-only games taken out of the engine compatibility list. I've based it on my experience and a little research, though I don't personally own many of the ScummVM supported games, so there could be more.<br>
<br><br>Currently supported engines:<br><br>· Groovie<br> - The 7th Guest<br> - The 11th Hour<br><br>· MADE<br> - Return to Zork (descriptions are text only, while spoken dialogs lack any text)<br><br>· SCI 1<br> -
King's Quest V (CD Version). In this case, just enabling voice and text
simultanously would allow a 3rd party to create a set of MSG files
containing the voice transcription/translation, as it happened with
Gabriel Knight II.<br><br><br>Future engines:<br><br>· SCI 21<br> - Gabriel Knight II: The Beast Within (Already a fan patch available in order to enable the text display feature)<br> - Phantasmagoria<br> - Rama<br> - Shivers<br>
- Phantasmagoria II: A Puzzle Of Flesh<br><br>· SCI 3<br> - Lighthouse: The Dark Being<br><br>· M4/MADS<br> - Orion Burger<br><br>· Mohawk<br> - Myst<br> - Riven: The Sequel to Myst<br><br><br>I'm considering as already noted those SCI games which originally included voice and text, though these were considered as alternative, non-cumulative choices (Space Quest IV CD, Laura Bow 2 CD, Freddy Pharkas CD and Police Quest IV), as I understand there's already an effort towards enabling both text and speech at the same time on those games. In fact, I believe both SQIV and PQIV had this feature present though disabled in the original scripts.<br>
<br>I hope this list will serve its purpose, which would be to open a debate on the potential relevance and feasibility of this feature.<br><br>My regards<br>BeleG<br>