Well, from what I read I think this could be separated into two different issues:<br><br>- First, implementing the system itself (engine by engine). In this field nobody could tell how difficult it'd be to implement such a system from the technical point of view apart from you, the developers. I understand y<i></i>ou're a reduced team of skilled people, already busy with loads of engine implementations, so it's up to you to decide where to focus your efforts in development.<br>
<br>- Second, transcribing the lines. Here is where I think there should be less trouble, speaking in terms of human resources. Anybody with a decent level of English could participate in the job of transcribing the lines. There's no need to waste the time of a developer in this kind of subjects when we could ask for volunteers to do so. ScummVM has a huge community of followers who'd be eager to lend a hand to the project but just can't do nothing productive, due to the high level of skill needed to perform the tasks you're engaged into. So, in my opinion, this should be a matter of organizing a team of transcribers to ensure a proper order and completion.<br>
<br>So, if you found this feature technically feasible and desirable as a future goal of the ScummVM project, I think it would be a good chance for "subcontracting". It's also possible that I'm overstimating the willingness of the community, I sometimes tend to do so, but I think it'd be worth a try, maybe consulting via forum.<br>
<br>I'll go file it as a feature request, as you suggested.<br><br>BeleG<br>