<br><br><div class="gmail_quote">On Tue, Apr 19, 2011 at 7:38 PM, Klaus Reimer <span dir="ltr"><<a href="mailto:k@ailis.de">k@ailis.de</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">On 04/19/2011 10:24 AM, Paul Gilbert wrote:<br>
> Or to use another example, Lure of the Temptress has a special define that<br>
> PDA/Touchscreen devices need to set, which alters how the action menu<br>
> scrolls. I've thought in the past that this is kind of nasty, and new<br>
> porters might not be aware of it.<br>
<br>
</div>Right, I'm not aware of it :-) Which define is it I have to set?<br></blockquote><div><br></div></div>See at the start of engines/lure/menu.cpp:<br><br>#if defined(_WIN32_WCE) || defined(__SYMBIAN32__)<br>#define LURE_CLICKABLE_MENUS<br>
#endif<br><br>You'd presumably need to add whichever define can be used to identify your particular device.<br><br>