Hi team,<br><br>Indeed it's too early for Soltys, which would for sure benefit some more refactoring and testing. In order to avoid unproductive pressure, I even prefer we don't modify this schedule for Soltys, it'll give more time to polish the engine (and anyway, there are not many users waiting for Soltys, after all)<br>
I haven't played ringworld since dreammaster modified TsAGE engine for Blue Force, so I can't give any feedback on this side.For sure, it'll require to be tested completely.<br><br>Concerning gob, DrMcCoy confirmed that his modifications for Geisha don't impact the rest of the engine, so it doesn't require a full-replay at this time.<br>
<br>So, for me, the schedule suggested is fine.<br><br>Best regards,<br>Arnaud<br><br><br><div class="gmail_quote">On Wed, Sep 21, 2011 at 9:41 AM, A. Milburn <span dir="ltr"><<a href="mailto:fuzzie@users.sourceforge.net">fuzzie@users.sourceforge.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div class="im">On Tue, Sep 20, 2011 at 11:28:45PM +0100, Eugene Sandulenko wrote:<br>
> Sept 24th: Release start, bug lists published, testing announced<br>
<br>
</div>Well, that doesn't give anyone time to fix much, but perhaps we're<br>
not going to get much more fixed for any reasonable timetable<br>
anyway..<br>
<br>
I'm probably not going to get composer V1 support done within the<br>
next few weeks, do we want to mark the composer engine as supported<br>
anyway? It's been pretty well-tested now.<br>
<br>
I think it is also far too early for Soltys (and Strangerke agrees)..<br>
And +1 on disabling the OpenGL backend again, unfortunately.<br>
<br>
(One more thought: How is Ringworld's stability at the moment, with<br>
all the engine refactoring being done for Blue Force?)<br>
<br>
- fuzzie<br>
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