Hi everybody,<br><br>In the case of Geekwad, the engine is exactly the same. The hardcoded logic has to be reversed, just like any other TsAGE game, but no major modification should be brought to the engine for that. I don't really understand why it shouldn't be allowed, just based on the fact it's not a pure adventure game: there are several HE games which are pure action games, and they are supported.<br>
<br>The same way, I don't understand why LoL is supported, then. It's just as RPG as EoB1&2. Users are happy to have LoL, why not bringing them EoB if it's ready, and using a modified kyra engine?<br><br>You may call me an "inclusionist", but I'm all for including non-adventure games using an existing engine (isn't it the current rule?). I therefore vote for Geekwad support, and for EoB support if it uses the kyra engine. For Mohawk games, I don't know which ones are concerned, but if they use the same engine and if someone plans to work on support and maintenance, I vote for support too.<br>
<br>Best regards,<br>Arnaud<br><br><br><div class="gmail_quote">On Mon, Oct 31, 2011 at 9:24 AM, A. Milburn <span dir="ltr"><<a href="mailto:fuzzie@users.sourceforge.net">fuzzie@users.sourceforge.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div class="im">On Mon, Oct 31, 2011 at 02:51:12AM +0100, Johannes Schickel wrote:<br>
> But being totally honest, I think it's kinda odd if we would allow this<br>
> game and then again deny EoB 1+2 support, which might maybe be a similar<br>
> amount of overhead. So right now I am rather in favor of Geekwad being<br>
> not included in ScummVM.<br>
<br>
</div>See also the last paragraph of my 'state of the Mohawk engine' post<br>
about non-adventure Mohawk games (although given we haven't even<br>
finished the in-tree games, there is unlikely to be mergeable code<br>
for other games any time soon).<br>
<br>
- fuzzie<br>
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