The picture engine name is referred in the game's credits. In the end of the day, it doesn't really matter either to us or the end users (as they can see what's supported from the ScummVM credits anyway), we just need to settle on a name. I am neutral to this, I don't mind either picture or toltecs - same goes for cge.<br>
<br>Regards<br>Filippos<br><br><div class="gmail_quote">On Fri, Nov 18, 2011 at 5:45 PM, Johannes Schickel <span dir="ltr"><<a href="mailto:lordhoto@gmail.com">lordhoto@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">On 11/18/2011 01:18 PM, Willem Jan Palenstijn wrote:<br>
> With a couple of new single-game engines approaching completeness, I'd like to<br>
> poll what you think about their engine names. Specifically, is there any good<br>
> reason why CGE isn't called Soltys, and why Picture isn't called Toltecs?<br>
><br>
> The consistency argument really doesn't hold IMO, since all our existing<br>
> single-game engines have a name strongly based on the game name (Cruise, Draci,<br>
> Drascula, Dreamweb, Lastexpress, Lure, Queen, Sky, Sword1, Sword2, Sword25,<br>
> Teenagent, Toon, Touche, Tucker). Only the multi-game engines have more<br>
> general names.<br>
><br>
> In short, I'd propose renaming Picture to Toltecs (pre-merge), and if it's not<br>
> considered too much of a hassle, CGE (back) to Soltys (before announcing support).<br>
><br>
<br>
</div>I am fine with changing the name of CGE and Picture to more descriptive<br>
names for the user.<br>
<span class="HOEnZb"><font color="#888888"><br>
// Johannes<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
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