<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><br><div><div>Le 19 nov. 2011 à 14:41, A. Milburn a écrit :</div><br class="Apple-interchange-newline"><blockquote type="cite"><div>On Sat, Nov 19, 2011 at 02:09:59PM +0000, Thierry Crozat wrote:<br><blockquote type="cite">But I would like to stress that I think it is important to have the same<br></blockquote><blockquote type="cite">engine name everywhere<br></blockquote><br>Well, what is 'everywhere'? Just our documentation? I'm wary because if<br>we're really going insist that internal engine name == public name which<br>must be used everywhere, *please* pick the most friendly names possible.<br><br>I have been proceeding on the assumption that I can just for example name<br>the Android Market plugin for Soltys 'ScummVM plugin: Soltys' (rather than <br>'ScummVM plugin: CGE'), no matter what we decide for the engine names. If<br>I really have to use the 'CGE' version then that makes this a problem.<font class="Apple-style-span" color="#006312"><br></font></div></blockquote></div><br><div>For the Android Market we can be pragmatic. Since the users are game-oriented (as written by Sev in his reply) I would suggest for single game engines (and maybe also for engines support a few games) to use the game name rather than the engine name here. So 'ScummVM plugin: Soltys' is fine for me. What I would not like to see is a name that is neither the engine name nor a list of game names.</div><div><br></div><div>Thierry</div></body></html>