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HI! Adding about 16kb lines to get support for two new games sounds quite nice, since all base support is already there, sounds very nice.<div>So I would say yes. :-)</div><div><br></div><div>Best regards</div><div>Lars<br><br><div>> From: athrxx@scummvm.org<br>> To: scummvm-devel@lists.sourceforge.net<br>> Date: Wed, 30 Nov 2011 01:45:19 +0100<br>> Subject: [Scummvm-devel] KYRA - Eye of the Beholder extension<br>> <br>> Hi all,<br>> <br>> <br>> as some of you guys might know I'd like to extend the Kyra engine with<br>> support for Eye of the Beholder I + II.<br>> <br>> Would it be acceptable to merge the EOB code into the main tree of ScummVM?<br>> Please let me know what you think.<br>> <br>> <br>> EOB II is basically the precedessor of LOL. After completing EOB I + II<br>> Westwood quit the cooperation with SSI (who held the AD&D license) and made<br>> LOL for Virgin. This means the engine uses the same typical code portions,<br>> file formats etc. as our other supported Westwood games and share quite some<br>> code with these engines.<br>> <br>> <br>> The EOB implementation is mostly finished. DOS versions of both games are<br>> completable. Known bugs have been fixed.<br>> What you can't do at the moment is transferring an EOB 1 party to EOB 2 via<br>> the main menu option or load original save files (including the "Quick Start<br>> Party" game). I also don't support PC Speaker sound and non-DOS game<br>> versions yet.<br>> <br>> <br>> As everyone know lots of targets have been added in the past which aren't<br>> adventure games. Some targets are similar in game play to EOB.<br>> As Eugene pointed out in the recent GeekWad debate there wouldn't really be<br>> new precedence for adding more non-adventure games if we restrict this to a<br>> handful of games using an already existing adventure game engine. I'd like<br>> to add EOB, fuzzie would like to have Zombini and dreammaster would like<br>> Geekwad. There might be some more. We wouldn't include a complete<br>> non-adventure engine in ScummVM.<br>> <br>> <br>> Fuzzie pointed out that it is particularly annoying to maintain a sub engine<br>> in a separate project or fork, since you have to maintain two repos with the<br>> same code. It is difficult enough for people to find the time to work on<br>> their ScummVM code as it is.<br>> If the code is tightly interwoven with another sub engine (mostly between<br>> EOB and LOL) it may also be tedious to make backport fixes for the official<br>> code parts. This means that the EOB code is not disruptive to other parts of<br>> the engine, but other parts might actually have been improved.<br>> <br>> <br>> Eye of the Beholder I + II are good and well-known games. Here are some<br>> press reviews:<br>> <br>> http://www.mobygames.com/game/dos/eye-of-the-beholder<br>> http://www.mobygames.com/game/eye-of-the-beholder-ii-the-legend-of-darkmoon<br>> <br>> <br>> I won't pretend that the code size of ScummVM would not increase. Of course<br>> it would. For most platforms code size and exe size is irrelevant, though.<br>> The few porters who have to care about such things may handle it in whatever<br>> way they think fit - making dynamic modules or just disable certain engines<br>> or engine parts. There are separate ENABLE_LOL and ENABLE_EOB defines.<br>> People may really do what they want here.<br>> <br>> <br>> <br>> <br>> Cheers,<br>> <br>> Florian<br>> <br>> <br>> ------------------------------------------------------------------------------<br>> All the data continuously generated in your IT infrastructure <br>> contains a definitive record of customers, application performance, <br>> security threats, fraudulent activity, and more. Splunk takes this <br>> data and makes sense of it. IT sense. And common sense.<br>> http://p.sf.net/sfu/splunk-novd2d<br>> _______________________________________________<br>> Scummvm-devel mailing list<br>> Scummvm-devel@lists.sourceforge.net<br>> https://lists.sourceforge.net/lists/listinfo/scummvm-devel<br></div></div> </div></body>
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