<div class="gmail_quote">On Thu, Dec 1, 2011 at 9:40 PM, Johannes Schickel <span dir="ltr"><<a href="mailto:lordhoto@gmail.com">lordhoto@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">
</div>I am still torn on this. It seems most people would just accept it, just<br>
because it means yet again more supported games.<br></blockquote><div><br>I disagree. The EOB games are part of the kyra engine, not a whole different engine. Remember Gargoyle? The thoughts that people shared when this was discussed were the complete opposite of what is being discussed here. Gargoyle was a whole different engine on its own. These games are using part of an engine that is focused on adventure games, and the reactions are radically different here.<br>
<br></div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
To me all this is related to our old "informal" rule, that stated we<br>
don't want support for non-adventure games, which only share file format<br>
code with existing engines. It seems nowadays nobody cares about that<br>
anymore, a bit more drastic put: nobody cares about the focus of ScummVM<br>
anymore.<br></blockquote><div><br>I disagree. This has been a topic of discussion again in the past, and the games that we are talking about are a handful and very specific cases belonging to very specific engines. If this was our informal rule, then why was there a different handling of AGOS games in the past? Again, at least to me, there is no definite answer in such subengines, but it's reviewed on a per-case basis.<br>
<br> <br></div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
Maybe it's just me who wonders now why we have a big strict saying that<br>
we focus on adventure games, while we add non-adventures with only small<br>
parts of code shared with existing engines.<br></blockquote><div><br>Because in this case, the main engine that was added was focused on adventure games. EOB 1 and 2 are a subset of this engine.<br><br>So, again, does the debate in subengines come down to SLOC? If we are that strict and *only* adventure games are supported, then all non-adventure games should be disabled, or we come down with a compromise (i.e. "only 2D point'n'click adventure games and non-adventure games that were created using a supported 2D point'n'click adventure game engine").<br>
<br>Regards<br>Filippos<br><br></div></div>-- <br>"Experience is the name every one gives to their mistakes" - Oscar Wilde <br>