<br><div class="gmail_quote">On Fri, Dec 2, 2011 at 3:28 PM, Arnaud Boutonné <span dir="ltr"><<a href="mailto:arnaud.boutonne@gmail.com">arnaud.boutonne@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im"><br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div>
> So once again: If we think the reason that EoB 1+2 shares framework<br>
> code with Kyra games is enough to accept it as "subengine", then it's<br>
> fine to add it. That's for me the sole remaining question to be<br>
> answered, but it seems people try to avoid to answer that. So please<br>
<br>
</div>I don't think anyone can answer that in an informed manner without having a<br>
much clearer idea of what 'framework code' is, and I imagine everyone's line<br>
between 'engine' and 'framework' is going to differ anyway...<br>
<br>
As I already said, I have no problem with the merge, and I see merging<br>
subengine work into mainline as the best solution, if they are sharing more<br>
than just file formats, which seems clearly the case for EoB.<br>
<br>
- fuzzie<br>
<div><div></div><br></div></blockquote></div><br></div>I share the same opinion, and vote for a merge for the same reason.<span class="HOEnZb"><font color="#888888"><br><br>Arnaud</font></span><br></blockquote></div><br>
+1<br><br>Filippos<br><br>-- <br>"Experience is the name every one gives to their mistakes" - Oscar Wilde <br>