<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><br><div><div>Den 4. juli 2012 kl. 11:51 skrev jakim jakimushka:</div><blockquote type="cite">
<pre style="margin-top:0px;margin-bottom:0px;padding:0.5em 1em;line-height:16px;font-size:11px;overflow:auto;color:rgb(85,85,85);text-align:left;background-color:rgb(255,255,255)">> - What are the steps (GUI wise) to create a recording?</pre>
<pre style="margin-top:0px;margin-bottom:0px;padding:0.5em 1em;line-height:16px;font-size:11px;overflow:auto;color:rgb(85,85,85);text-align:left;background-color:rgb(255,255,255)">to recording: </pre><pre style="margin-top:0px;margin-bottom:0px;padding:0.5em 1em;line-height:16px;font-size:11px;overflow:auto;color:rgb(85,85,85);text-align:left;background-color:rgb(255,255,255)">1) choose game</pre><pre style="margin-top:0px;margin-bottom:0px;padding:0.5em 1em;line-height:16px;font-size:11px;overflow:auto;color:rgb(85,85,85);text-align:left;background-color:rgb(255,255,255)">2) in recording dialog press "Record" button</pre>
<pre style="margin-top:0px;margin-bottom:0px;padding:0.5em 1em;line-height:16px;font-size:11px;overflow:auto;color:rgb(85,85,85);text-align:left;background-color:rgb(255,255,255)">3) in pop up dialog box select is it need to load from savegame. </pre>
<pre style="margin-top:0px;margin-bottom:0px;padding:0.5em 1em;line-height:16px;font-size:11px;overflow:auto;color:rgb(85,85,85);text-align:left;background-color:rgb(255,255,255)">4) if loading from savegame choosed, show load game dialog</pre></blockquote></div><br><div>Couldn't steps 3 and 4 be skipped, if a similar recording-option is added to the Load-dialogue in the Launcher?</div><div><br></div><div>As for your question, a recording would require that SPECIFIC savegame to be loaded anyway, which means that</div><div>the savegame should really be part of the recording (as if it is replaced, the recording would be invalid). What you would</div><div>need in that case, is an interface that allows you to stream that savegame into the engine on load.</div><div><br></div><div>AFAIK, the Launcher only knows about slots when loading anyhow, which means that the filename that was stored is</div><div>identified by the slot anyhow, with an engine-dependent filename-scheme.</div><div><br></div><div>Einar Johan</div></body></html>