I'm sorry, some more information is needed.<br><br>- Why do you need the savegame? How is it used?<br>- Can't you use a specific save slot, or ask the user to select a slot?<br>- What are the steps (GUI wise) to create a recording?<br>
<br>Regards<br>Filippos<br><br><div class="gmail_quote">On Wed, Jul 4, 2012 at 11:41 AM, jakim jakimushka <span dir="ltr"><<a href="mailto:jakimushka@gmail.com" target="_blank">jakimushka@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div>Hi all,</div><div><br></div><div>I'm working by gameplay's recording project and now I'm trying to embed a save file into my format. But during the implementation of this feature, I get a problem. Saving and loading of game is engine-specific function and my class can't find current save file, only its slot number from SaveStateDescriptor. As variant, I can add a field "fileName" to SaveStateDescriptor and then fill it in engines, but not sure is it correct. Maybe somebody can advice me other options?</div>
<div><br></div><div>- Danil Ishkov</div>
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