<div>Hi all,</div><div><br></div><div>I'm working by gameplay's recording project and now I'm trying to embed a save file into my format. But during the implementation of this feature, I get a problem. Saving and loading of game is engine-specific function and my class can't find current save file, only its slot number from SaveStateDescriptor. As variant, I can add a field "fileName" to SaveStateDescriptor and then fill it in engines, but not sure is it correct. Maybe somebody can advice me other options?</div>
<div><br></div><div>- Danil Ishkov</div>