<div dir="ltr"><div class="gmail_extra">On 21 December 2012 15:33, Johannes Schickel <span dir="ltr"><<a href="mailto:lordhoto@gmail.com" target="_blank">lordhoto@gmail.com</a>></span> wrote:<br><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On 12/21/2012 02:30 PM, James Lacey wrote:<br>
> As a newcomer, I don't want to reopen an old debate. Is the official<br>
> position of the project as a whole? If so, I can respect that. At this<br>
> point in development, it would not be hard for me to just make my code<br>
> into a standalone project.<br>
><br>
<br>
</div>That is the official position of the ScummVM as of now.</blockquote><div><br></div><div style>Yes, and there are no plans to change that, however several team members would definitely love to see more RPGs supported.</div>
<div><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">
> I chose to do an engine for ScummVM because you guys have a lot of<br>
> infrastructure that it seemed to be a shame not to use. Much of what<br>
> you guys have written would be helpful for preserving other types of<br>
> games. Has there be any discussion or interest in creating a sister<br>
> project for other genres like RPGs?<br></div></blockquote><div><br></div><div style>Yes, creating a sister project which would concentrate on RPGs is the way to go.</div><div style><br></div><div style>This could ignite a long discussed development of ScummVM's OSystem as a standalone reusable library or at least building engines off-tree.</div>
<div style><br></div><div style>And even if you won't go route of the full blown RPG project I still recommend to stay as is, that is, base your work on forked ScummVM. Residual was doing it for a while to mutual benefit, since there were occasional backports to the general code. I am personally very proud of solidness of our main code and would recommend it to be reused to anyone who considers developing _any_ games with goal to have them multiplatform (or any games in general, since multiplatform is the main trend these days anyway).</div>
<div style><br></div><div style><br></div><div style>Eugene</div></div></div></div>