<div dir="ltr">Matt,<div><br></div><div style>As a newcomer, I don't want to reopen an old debate. Is the official position of the project as a whole? If so, I can respect that. At this point in development, it would not be hard for me to just make my code into a standalone project.</div>
<div style><br></div><div style>I chose to do an engine for ScummVM because you guys have a lot of infrastructure that it seemed to be a shame not to use. Much of what you guys have written would be helpful for preserving other types of games. Has there be any discussion or interest in creating a sister project for other genres like RPGs? </div>
<div style><br></div><div style>Thanks,</div><div style>James</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Fri, Dec 21, 2012 at 5:27 AM, Matthew Hoops <span dir="ltr"><<a href="mailto:clone2727@gmail.com" target="_blank">clone2727@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hello!<br>
<div class="im"><br>
On Wed, Dec 19, 2012 at 2:55 PM, James Lacey <<a href="mailto:jamlacey@gmail.com">jamlacey@gmail.com</a>> wrote:<br>
</div><div><div class="h5">> I wanted to introduce myself and let everyone know that I am working on a<br>
> new engine for AESOP based games, namely Eye of the Beholder III and Dungeon<br>
> Hack. While the games are RPGs and not strictly adventure games, I figured<br>
> ScummVM is branching out a little now that Eye and Eye II are being<br>
> supported. I am working on this as a fun project in my spare time so<br>
> progress may be slow, but you can follow it at<br>
> <a href="http://github.com/penenin/scummvm.git" target="_blank">github.com/penenin/scummvm.git</a>.<br>
</div></div>While I do wish you luck in implementing the engine, I do want to say<br>
right here (before you get involved too deeply), that I would be<br>
against the engine being accepted into ScummVM.<br>
<br>
Our discussion last year about this same topic of branching to RPG's<br>
was that we only accepted EOB 1/2 as subengines of the Kyra engine. We<br>
are still an adventure game targeted project.<br>
<br>
-Matt<br>
</blockquote></div><br></div>