<div dir="ltr"><br><div class="gmail_extra"><div class="gmail_quote">On Fri, Dec 28, 2012 at 5:21 PM, Matthew Hoops <span dir="ltr"><<a href="mailto:clone2727@gmail.com" target="_blank">clone2727@gmail.com</a>></span> wrote:<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
No, the games are not good candidates to be included in ScummVM, since<br>
they don't fit our policy.</blockquote><div><br></div><div style>....which is why I started this discussion in the first place.</div><div><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Furthermore, I don't think our policy needs<br>
any modifying and it should stay as-is. We are a 2D project and<br>
ResidualVM is the 3D alternative, and that should not change just to<br>
fit the needs of a couple other games.<br></blockquote><div><br></div><div style>But these games are not actually 3D. They're panoramic, like Google Street View. It's like taking a panoramic photo and displaying it on screen. This is even possible with minimal effort using javascript.</div>
<div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
As someone who is very interested in both Myst3 and Legacy of Time<br>
code (not only in coding, but as someone who's been in heavy<br>
communication with the company for some time now), I would not want<br>
either of the games in ScummVM.<br></blockquote><div><br></div><div style>I really don't understand the point of this sentence. </div></div><div><br></div>-- <br>"Experience is the name every one gives to their mistakes" - Oscar Wilde
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