<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Wed, Jan 2, 2013 at 7:44 PM, Johannes Schickel <span dir="ltr"><<a href="mailto:lordhoto@gmail.com" target="_blank">lordhoto@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">As I get the situation Pawel and Bastien would like to keep Myst 3 in<br>
Residual. Also Bastien suggests that such games with a 360 degree view<br>
(or panorama view) should generally be added into Residual. Pawel seems<br>
to favor that idea too. I also think that's a solid solution.<br></blockquote><div><br></div><div style>I agree that this is a good idea for games like Myst 3 that have additional effects and utilize the graphics card heavily, as Bastien explained.</div>
<div style><br></div><div style>The ring games (including Cryo games and Arxel Tribe games) are basically a "no 3D cheat", in which screen scrolling is done so that it resembles a 3D environment (by using a simple pixel projection algorithm). Basically, they are static first person view games, like Myst, Riven, The Return to Zork and The 7th Guest, with an added screen scroll effect.</div>
<div style><br></div><div style>There are no additional technical requirements to include them in ScummVM. So, since we do have first person view games that don't use 3D, I don't see why we can't include these specific ones, where no additional 3D is involved. So, in my opinion, these games are more fitting for ScummVM than ResidualVM. ResidualVM is more fitting for real 3D games, like Gabriel Knight 3, Syberia, Normality, Discworld Noir, the 3D Text Murphy games... there are so many REAL 3D games that will benefit from the 3D functionality, so I don't see why games with a clever scrolling effect would fit in there.</div>
<div style><br></div><div style>Regards</div><div style>Filippos</div></div></div></div>