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<div class="moz-text-flowed" style="font-family: -moz-fixed;
font-size: 14px;" lang="x-unicode">Hello everybody!<br>
I'm new here.<br>
I'm a twentysomething CompSci freshman (yes, I started out late
:) from Italy, a GA fan and a ScummVM user.<br>
<br>
I was thinking of applying for Summer Of Code this year and I'm
having a look at a number of participating projects. <br>
<br>
I noticed that ScummVM is participating and I'd *love* to apply,
as I've been using ScummVM since forever to play Monkey Island
1, 2 (on, I guess, Mandrake Linux 7.2 or something on my Pentium
MMX), Maniac Mansion and countless other games, culminating with
Broken Sword 1 just a month ago.<br>
<br>
However, there is a teensy bit of a problem: I do have real
world programming experience with small and medium projects and
I'm a reasonably good student (my grades are around 95/100 - or,
roughly, I'm in the top 5%), but I have never hacked ScummVM.<br>
<br>
I read the proposed ideas, but I'm not sure if they are doable
without previous experience with the codebase and, more
importantly, game development. <br>
<br>
I am especially attracted to the idea of reimplementing the Zork
engine (see, Zork Nemesis is on my wishlist, playing it on "my"
engine would be a dream come true), but I don't know if I'm up
to the task.<br>
<br>
I consider myself good with algebra and geometry, but I have
little knowledge of 2D engines and SDL/whatever.<br>
<br>
Should I give it a try anyway? <br>
<br>
Anyone can tell me if I'm daydreaming or not?<br>
<br>
Or, can anyone give me a little TIP and POINT(*) me to something
"doable", if any?<br>
<br>
Thank you a lotĀ for your attention, and thank you for ScummVM!<br>
<br>
(*) I had to. Sorry.<br>
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<pre class="moz-signature" cols="72">--
Tobia Tesan
<a class="moz-txt-link-rfc2396E" href="mailto:tobia.tesan@gmail.com"><tobia.tesan@gmail.com></a>
Computer science is no more about computers than astronomy is about
telescopes.
-- Edsger Dijkstra
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