<p><br>
On Jul 26, 2013 5:11 AM, "Eugene Sandulenko" <<a href="mailto:sev@scummvm.org">sev@scummvm.org</a>> wrote:<br>
><br>
> On 26 July 2013 11:46, A. Milburn <<a href="mailto:fuzzie@users.sourceforge.net">fuzzie@users.sourceforge.net</a>> wrote:<br>
>><br>
>> On Fri, Jul 26, 2013 at 09:38:14AM +0300, Eugene Sandulenko wrote:<br>
>> > I am working with a designer on new touch interface for ScummVM, and here<br>
>> > is the very first shot which she made after studying our current GUI.<br>
>><br>
>> Great! It's nice to see some quite different ideas.<br>
><br>
><br>
> Let me enlist my first feedback which I've passed to the designer:<br>
><br>
> 1. There is a Hi-Res Icon pack: <a href="http://forums.scummvm.org/viewtopic.php?t=4127">http://forums.scummvm.org/viewtopic.php?t=4127</a><br>
We shouldn't distribute any box art or icons ourselves. We don't have the right to. If there were a box art in the final design (which I already thing we shouldn't do), the user would have to supply them.</p>
<p>Aside: A lot of those icons really don't look good.</p>
<p>> 2. The logo is incorrect, the proper one is here: <a href="https://github.com/scummvm/scummvm-media">https://github.com/scummvm/scummvm-media</a> (there is a huge PNG), in originals directory you may find an SVG of it.<br>
It's amazing how the old logo keeps rearing its head!</p>
<p>- Matt<br>
</p>