<div dir="ltr">Apologies, it completely slipped my mind, what with all the excitement of making progress in R2R. I'll devote some time this weekend to look at it, promise.<div><br></div><div>Paul.</div></div><div class="gmail_extra">
<br><br><div class="gmail_quote">On Fri, Jul 26, 2013 at 5:50 AM, Willem Jan Palenstijn <span dir="ltr"><<a href="mailto:wjp@usecode.org" target="_blank">wjp@usecode.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On Fri, Jul 12, 2013 at 10:56:07AM -0400, Paul Gilbert wrote:<br>
> For reference, the file is used to store the high scores for the Breakout<br>
> minigame on Hopkins computer, so it isn't exactly a critical file. I don't<br>
> have the code installation handy, and the Github web interface is a bit too<br>
> clunky for me to check, but ideally, if it isn't already, the highscore<br>
> file should only be created when someone actually plays the game. If that's<br>
> the case, then the number of people who'll already have the file is minimal.<br>
><br>
> Of course, when you get right down to it, I don't really see that much need<br>
> to share the mini-game scores across multiple saves.It could likely just as<br>
> easily be refactored to be saved as part of the standard savegame (I<br>
> presume), and be done with the separate file altogether. That would be my<br>
> preference. Unless there's anybody fervently in favour of maintaining the<br>
> scores as a separate file, I'll have a look at weekend.<br>
<br>
</div>Any news on this?<br>
<span class="HOEnZb"><font color="#888888"><br>
-Willem Jan<br>
</font></span></blockquote></div><br></div>