<div dir="ltr">On 26 July 2013 17:11, Johannes Schickel <span dir="ltr"><<a href="mailto:lordhoto@gmail.com" target="_blank">lordhoto@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div>On 07/26/2013 08:38 AM, Eugene Sandulenko wrote:<br>
><br>
> I am working with a designer on new touch interface for ScummVM, and<br>
> here is the very first shot which she made after studying our current GUI.<br>
<br>
</div>Short general question on this matter: Is this supposed to replace our<br>
GUI or is it supposed to be only used on touchscreen devices?<br></blockquote><div>Not yet decided, we will see how it will turn out, but current modern GUI will stay in any case.</div><div><br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
* I am not much of a fan of the whole green usage. </blockquote><div>OK. Green is an opposite of our orange, and its usage looked OK to me. Still I will ask the designer to come up with alternate version.</div><div><br>
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<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">It would be cool if we could get some GUI design which matches that. For<br>
example, maybe having less "iconic"/"sketchy" (i.e. more colors) and<br>
more pixelated icons might be a cool aspect (just like Faster Than Light<br>
[1], for example, partly uses big pixelated fonts for some retro look).<br></blockquote><div>I have an impression that we left that with Classic mode back in 2005, and our Modern gui is no way is pixelated. I am for going modern direction, especially since we're supporting games with modern GUI and modern hi-color graphics.</div>
<div><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">The menus of old games (like many LEC SCUMM games or Kyra) usually had some<br>
kind of border or 3D effect. See. for example, [2], [3] and [4]. It<br>
would be cool if we could get some kind of reference there to give us<br>
some more visual connection to our project.<br></blockquote><div>Once again, I am for leaving this right with Classic theme, which uses pixelated font, pseudo-3d and contrast, monochrome color scheme.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
In the options menu however we<br>
only use text. Wouldn't it make sense to use icons for visualization<br>
there too?<br></blockquote><div>Good point.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
* What's this arrow to the right in the top line doing? I can't figure<br>
out what it's about.<br></blockquote><div>That is going to the Global Options screen which is a slide transition (see 1to2.jpg).</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
* On the layout side: I think the issues with the launcher have been<br>
mentioned already. I agree that the horizontal layout might not fit<br>
really well with text. (I also think that pictures for the individual<br>
games are unrealistic because of copyright issues).</blockquote><div>OK, good point. </div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">The options menu<br>
looks really similar to our current, so I guess we do something good<br>
there? </blockquote><div>Definitely. However, it still may stay as is at least in phase1 due to amount of work on the development side.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
However, I wondered about this tab use we have: Is this really on<br>
style with touchscreen devices?</blockquote><div>Tabs are on par with touchscreen, I do not see any problem there. However, we may consider other options such as horizontal or vertical scrolling/swiping. </div></div></div>
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