<div>Hi everybody</div><div><br></div>Concerning the branding, I can tell you that the name 'ScummVM' is very well known and is a real help when you contact people. In my case, it's essentially in order to discuss about legal rights, sources and distributing games.<div>
<br></div><div>So, wouldn't it be possible to imagine some kind of umbrella organization, with micro-orgs lying under , and try to structure something based on that? the micro-orgs would benefit the aura of ScummVM and it's core, and could focus on specific engines specifcally rejected by ScummVM (Arcade games, RPG games, whatever).</div>
<div><br></div><div>Regards,</div><div>Arnaud</div><div><br></div><div><br></div><div><br><br><div class="gmail_quote">On Mon, Aug 12, 2013 at 6:24 PM, Einar Johan Trøan Sømåen <span dir="ltr"><<a href="mailto:einarjohants@gmail.com" target="_blank">einarjohants@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">The various sub components are somewhat interdependent, i.e., surface<br>
is used a lot in video/, and almost anything in Common/ is used more<br>
or less everywhere.<br>
<br>
Den 12.8.2013 kl. 18:14 skrev Adrian Astley <<a href="mailto:adastley@gmail.com">adastley@gmail.com</a>>:<br>
<div class="HOEnZb"><div class="h5"><br>
> What if we were to create individual libraries for different subsets<br>
> of the core? Aka, have one .lib for graphics, one for audio, etc. That<br>
> would allow third parties to choose which parts they want and which<br>
> they don't.<br>
><br>
> RichieSams<br>
><br>
><br>
> On Mon, Aug 12, 2013 at 11:05 AM, A. Milburn<br>
> <<a href="mailto:fuzzie@users.sourceforge.net">fuzzie@users.sourceforge.net</a>> wrote:<br>
>> On Mon, Aug 12, 2013 at 06:52:00PM +0300, Eugene Sandulenko wrote:<br>
>>>> I think such a split off core resulting in an unbranded (i.e. no ScummVM<br>
>>>> name on it except for credits to its origins) project would be a really<br>
>>>> nice thing to do in the long run.<br>
>>><br>
>>> Now I completely fail to understand why we should not brand it as ScummVM<br>
>>> Library or ScummVM OSystem Library. Removing "ScummVM" brand from the<br>
>>> library title would diminish invaluable volunteer efforts of hundreds of<br>
>>> developers who made it exist in the first place.<br>
>><br>
>> The branding isn't the name, though. If we leave it branded "ScummVM", then<br>
>> third-party projects would ship their binaries with "ScummVM" branding all<br>
>> over it. I don't think we want that (for support reasons if nothing else).<br>
>><br>
>> Obviously it would be pointless to remove the ScummVM name from e.g. the<br>
>> credits or the source code or whatever; as Johannes said, we'd want to<br>
>> make sure that the origins of the code was clear and credited in any case.<br>
>><br>
>>> I agree that it is a good idea to put OSystem and Common code into a<br>
>>> library, but it should stay within main scummvm github repository and be<br>
>>> branded as ScummVM.<br>
>><br>
>> Well, putting it in a *library* would make no sense, it's only useful as<br>
>> a whole integrated binary.<br>
>><br>
>> Right now any third-party project is clearly a "second-class citizen":<br>
>> they'd have to keep their own copy of the repository and merge ScummVM<br>
>> into it manually (as ResidualVM does), and manually modify a huge number<br>
>> of files. Having it separated (although not necessarily in a different<br>
>> repository) is the only way I can think of dealing with that.<br>
>><br>
>> - Alyssa<br>
>><br>
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</div></div></blockquote></div><br></div>