<div dir="ltr">Guys,<div><br></div><div>I think many of you know that I've been working for a while on the Full Pipe engine. It is a nice Russian-made adventure which was also released in German and English (though calling languages there is tough, since there is just mumbling in the game).</div>
<div><br></div><div>The game itself is bizarre and very atmospheric. The closest well-known thing which is similar to it is Samorost. I've been thinking about supporting it for many years, and after my failed attempt to get the source code, it stepped on my nerve and I started to work on the engine. john_doe helped greatly with initial mapping, but these days he seemingly has no time for ScummVM.</div>
<div><br></div><div>Currently I implemented something around 80% of core engine, and game logic for the first room (they're hardcoded). And since the engine SLOC is close to 10k lines, I'd prefer to work on it in-tree, so more eyes and platforms have effect on it.</div>
<div><br></div><div>Any thoughts? Objections? Complaints?</div><div><br></div><div><br></div><div>Eugene</div><div><br></div></div>