<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">Hi,<br></div><div class="gmail_quote"><br>On Tue, Sep 3, 2013 at 9:12 PM, Eugene Sandulenko <span dir="ltr"><<a href="mailto:sev@scummvm.org" target="_blank">sev@scummvm.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Currently I implemented something around 80% of core engine, and game logic for the first room (they're hardcoded). And since the engine SLOC is close to 10k lines, I'd prefer to work on it in-tree, so more eyes and platforms have effect on it.</div>
<div><br></div><div>Any thoughts? Objections? Complaints?<br></div></div></blockquote></div><br><br></div><div class="gmail_extra">I think we can seriously consider to merge this and thus allow you to work in-tree. But based on this mail it's a bit hard to decide. I think it would make sense to create a pull request so we have a better base for a discussion.<br>
<br></div><div class="gmail_extra">Greetings,<br>Johannes<br><br></div><div class="gmail_extra">PS: I assume it is this: <a href="https://www.mobygames.com/game/windows/full-pipe">https://www.mobygames.com/game/windows/full-pipe</a> game?<br>
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