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<body class='hmmessage'><div dir='ltr'>Hi!I mean that perhaps ScummVM should have a fallback to a more common resolution built in if setResolution fails, i.e 640x400 for example as a safemode resolution. But again.. that could be done in a specialized part of the Symbian SDL backend also. <br><br>Best regards<div>Lars<br><div>> Date: Wed, 13 Nov 2013 13:27:32 +0100<br>> From: lordhoto@gmail.com<br>> To: scummvm-devel@lists.sourceforge.net<br>> Subject: Re: [Scummvm-devel] FW: Myst error : coukd not switch to resolution '544'x332'<br>> <br>> On 11/13/2013 09:43 AM, Lars Persson wrote:<br>> > Symbian SDL supports 320x200, 320x240, 640x400, 640x480, i.e usual <br>> > fullscreen vga resolution. Windows SDL supports any resolution in <br>> > windowed mode, but in fullscreen modes I think they are centering in <br>> > any of the modes available, i.e one of the fullscreen modes. I think <br>> > ScummVM should have a fallback for fullscreen resolution when custom <br>> > resolution is not available. I know this is not the only game <br>> > requireing a custom resolution.<br>> <br>> What do you mean by fallback for fullscreen resolution?<br>> <br>> // Johannes<br>> <br>> ------------------------------------------------------------------------------<br>> DreamFactory - Open Source REST & JSON Services for HTML5 & Native Apps<br>> OAuth, Users, Roles, SQL, NoSQL, BLOB Storage and External API Access<br>> Free app hosting. Or install the open source package on any LAMP server.<br>> Sign up and see examples for AngularJS, jQuery, Sencha Touch and Native!<br>> http://pubads.g.doubleclick.net/gampad/clk?id=63469471&iu=/4140/ostg.clktrk<br>> _______________________________________________<br>> Scummvm-devel mailing list<br>> Scummvm-devel@lists.sourceforge.net<br>> https://lists.sourceforge.net/lists/listinfo/scummvm-devel<br></div></div> </div></body>
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